Merge branch 'collision' into bozza

This commit is contained in:
Raffaele Mignone 2019-01-22 11:47:37 +01:00
commit 336777beae
Signed by: norangebit
GPG Key ID: 4B9DF72AB9508845
45 changed files with 955 additions and 0 deletions

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collision/.gitignore vendored Normal file
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*.iml
.gradle
/local.properties
/.idea/caches
/.idea/libraries
/.idea/modules.xml
/.idea/workspace.xml
/.idea/navEditor.xml
/.idea/assetWizardSettings.xml
.DS_Store
/build
/captures
.externalNativeBuild

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<option name="notice" value="Copyright (c) &amp;#36;today.year, norangebit &#10;&#10;This file is part of &amp;#36;project.name.&#10;&#10; &amp;#36;project.name is free software: you can redistribute it and/or modify&#10; it under the terms of the GNU General Public License as published by&#10; the Free Software Foundation, either version 3 of the License, or&#10; (at your option) any later version.&#10;&#10; &amp;#36;project.name is distributed in the hope that it will be useful,&#10; but WITHOUT ANY WARRANTY; without even the implied warranty of&#10; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the&#10; GNU General Public License for more details.&#10;&#10; You should have received a copy of the GNU General Public License&#10; along with &amp;#36;project.name. If not, see &lt;http://www.gnu.org/licenses/&gt;&#10;" />
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<?xml version="1.0" encoding="UTF-8"?>
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<option name="linkedExternalProjectsSettings">
<GradleProjectSettings>
<option name="distributionType" value="DEFAULT_WRAPPED" />
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="modules">
<set>
<option value="$PROJECT_DIR$" />
<option value="$PROJECT_DIR$/app" />
</set>
</option>
<option name="resolveModulePerSourceSet" value="false" />
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14
collision/.idea/misc.xml Normal file
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6
collision/.idea/vcs.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
</component>
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1
collision/app/.gitignore vendored Normal file
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/build

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apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply plugin: 'kotlin-android-extensions'
android {
compileSdkVersion 28
defaultConfig {
applicationId "it.norangeb.collision"
minSdkVersion 26
targetSdkVersion 28
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation"org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
implementation 'com.android.support:appcompat-v7:28.0.0'
implementation 'com.android.support.constraint:constraint-layout:1.1.3'
implementation 'com.android.support:design:28.0.0'
testImplementation 'junit:junit:4.12'
androidTestImplementation 'com.android.support.test:runner:1.0.2'
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'
implementation 'com.google.ar.sceneform.ux:sceneform-ux:1.6.0'
}

21
collision/app/proguard-rules.pro vendored Normal file
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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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package it.norangeb.collision
import android.support.test.InstrumentationRegistry
import android.support.test.runner.AndroidJUnit4
import org.junit.Test
import org.junit.runner.RunWith
import org.junit.Assert.*
/**
* Instrumented test, which will execute on an Android device.
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
@RunWith(AndroidJUnit4::class)
class ExampleInstrumentedTest {
@Test
fun useAppContext() {
// Context of the app under test.
val appContext = InstrumentationRegistry.getTargetContext()
assertEquals("it.norangeb.collision", appContext.packageName)
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="it.norangeb.collision">
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature android:name="android.hardware.camera.ar" android:required="true" />
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<meta-data android:name="com.google.ar.core" android:value="required" />
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:theme="@style/AppTheme.NoActionBar">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

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@ -0,0 +1,80 @@
/*
* Copyright (c) 2019, norangebit
*
* This file is part of collision.
*
* collision is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* collision is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with collision. If not, see <http://www.gnu.org/licenses/>
*
*/
package it.norangeb.collision
import android.os.Bundle
import android.support.v7.app.AppCompatActivity
import android.view.MotionEvent
import android.widget.Toast
import com.google.ar.core.HitResult
import com.google.ar.core.Plane
import com.google.ar.sceneform.FrameTime
import com.google.ar.sceneform.Node
import com.google.ar.sceneform.Scene
import com.google.ar.sceneform.rendering.Color
import com.google.ar.sceneform.ux.ArFragment
class MainActivity : AppCompatActivity() {
private val TAG = MainActivity::class.java.canonicalName
private lateinit var arFragment: ArFragment
private lateinit var arScene: Scene
private var lastNode: Node? = null
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
if (!checkIsSupportedDeviceOrFinish(this, TAG))
return
setContentView(R.layout.activity_main)
arFragment = supportFragmentManager.findFragmentById(R.id.ar_fragment) as ArFragment
arScene = arFragment.arSceneView.scene
arFragment.setOnTapArPlaneListener(this::addShape)
arScene.addOnUpdateListener(this::onUpdate)
}
private fun onUpdate(frameTime: FrameTime) {
val node = lastNode ?: return
val overlappedNodes = arScene.overlapTestAll(node)
if (overlappedNodes.isNotEmpty())
onCollision(overlappedNodes)
}
private fun onCollision(nodes: List<Node>) {
Toast.makeText(this, "collision", Toast.LENGTH_LONG).show()
lastNode?.isEnabled = false
lastNode = null
}
private fun addShape(hitResult: HitResult, plane: Plane, motionEvent: MotionEvent) {
val red = Color(android.graphics.Color.RED)
buildMaterial(this, red) {
val cube = buildShape(Shape.CUBE, it)
lastNode = addNodeToScene(arFragment, hitResult.createAnchor(), cube)
}
}
}

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@ -0,0 +1,96 @@
/*
* Copyright (c) 2019, norangebit
*
* This file is part of collision.
*
* collision is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* collision is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with collision. If not, see <http://www.gnu.org/licenses/>
*
*/
package it.norangeb.collision
import android.annotation.SuppressLint
import android.app.Activity
import android.app.ActivityManager
import android.content.Context
import android.os.Build
import android.util.Log
import android.widget.Toast
import com.google.ar.core.Anchor
import com.google.ar.sceneform.AnchorNode
import com.google.ar.sceneform.Node
import com.google.ar.sceneform.math.Vector3
import com.google.ar.sceneform.rendering.*
import com.google.ar.sceneform.ux.ArFragment
private val MIN_OPENGL_VERSION = 3.0
@SuppressLint("ObsoleteSdkInt")
fun checkIsSupportedDeviceOrFinish(activity: Activity, tag: String): Boolean {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.N) {
Log.e(tag, "Sceneform requires Android N or later")
Toast.makeText(activity, "Sceneform requires Android N or later", Toast.LENGTH_LONG).show()
activity.finish()
return false
}
val openGlVersionString = (activity.getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager)
.deviceConfigurationInfo
.glEsVersion
if (java.lang.Double.parseDouble(openGlVersionString) < MIN_OPENGL_VERSION) {
Log.e(tag, "Sceneform requires OpenGL ES 3.0 later")
Toast.makeText(activity, "Sceneform requires OpenGL ES 3.0 or later", Toast.LENGTH_LONG)
.show()
activity.finish()
return false
}
return true
}
fun buildMaterial(
context: Context,
color: Color,
onSuccess: (material: Material) -> Unit
) {
MaterialFactory
.makeOpaqueWithColor(context, color)
.thenAccept(onSuccess)
}
fun buildShape(
shape: Shape,
material: Material
): ModelRenderable {
val dimension = Vector3(0.1f, 0.1f, 0.1f)
return when (shape) {
Shape.CUBE -> ShapeFactory
.makeCube(dimension, Vector3(0.0f, 0.0f, 0.0f), material)
Shape.CYLINDER -> ShapeFactory
.makeCylinder(0.1f, 0.3f, Vector3(0.0f, 0.0f, 0.0f), material)
Shape.SPHERE -> ShapeFactory
.makeSphere(0.1f, dimension, material)
}
}
fun addNodeToScene(arFragment: ArFragment, anchor: Anchor, renderable: Renderable): Node {
val anchorNode = AnchorNode(anchor)
anchorNode.renderable = renderable
arFragment.arSceneView.scene.addChild(anchorNode)
return anchorNode
}
enum class Shape {
CUBE,
SPHERE,
CYLINDER
}

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android:viewportWidth="108">
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android:height="108dp"
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android:strokeColor="#33FFFFFF" android:strokeWidth="0.8"/>
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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
~ Copyright (c) 2019, norangebit
~
~ This file is part of collision.
~
~ collision is free software: you can redistribute it and/or modify
~ it under the terms of the GNU General Public License as published by
~ the Free Software Foundation, either version 3 of the License, or
~ (at your option) any later version.
~
~ collision is distributed in the hope that it will be useful,
~ but WITHOUT ANY WARRANTY; without even the implied warranty of
~ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
~ GNU General Public License for more details.
~
~ You should have received a copy of the GNU General Public License
~ along with collision. If not, see <http://www.gnu.org/licenses/>
~
-->
<android.support.design.widget.CoordinatorLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<include layout="@layout/content_main"/>
</android.support.design.widget.CoordinatorLayout>

View File

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
~ Copyright (c) 2019, norangebit
~
~ This file is part of collision.
~
~ collision is free software: you can redistribute it and/or modify
~ it under the terms of the GNU General Public License as published by
~ the Free Software Foundation, either version 3 of the License, or
~ (at your option) any later version.
~
~ collision is distributed in the hope that it will be useful,
~ but WITHOUT ANY WARRANTY; without even the implied warranty of
~ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
~ GNU General Public License for more details.
~
~ You should have received a copy of the GNU General Public License
~ along with collision. If not, see <http://www.gnu.org/licenses/>
~
-->
<FrameLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:layout_behavior="@string/appbar_scrolling_view_behavior"
tools:showIn="@layout/activity_main"
tools:context=".MainActivity">
<fragment
android:layout_width="match_parent"
android:layout_height="match_parent" android:name="com.google.ar.sceneform.ux.ArFragment"
android:id="@+id/ar_fragment"/>
</FrameLayout>

View File

@ -0,0 +1,9 @@
<menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
tools:context="it.norangeb.collision.MainActivity">
<item android:id="@+id/action_settings"
android:title="@string/action_settings"
android:orderInCategory="100"
app:showAsAction="never"/>
</menu>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#008577</color>
<color name="colorPrimaryDark">#00574B</color>
<color name="colorAccent">#D81B60</color>
</resources>

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<resources>
<dimen name="fab_margin">16dp</dimen>
</resources>

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<resources>
<string name="app_name">collision</string>
<string name="action_settings">Settings</string>
</resources>

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<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<!-- Customize your theme here. -->
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
</style>
<style name="AppTheme.NoActionBar">
<item name="windowActionBar">false</item>
<item name="windowNoTitle">true</item>
</style>
<style name="AppTheme.AppBarOverlay" parent="ThemeOverlay.AppCompat.Dark.ActionBar"/>
<style name="AppTheme.PopupOverlay" parent="ThemeOverlay.AppCompat.Light"/>
</resources>

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package it.norangeb.collision
import org.junit.Test
import org.junit.Assert.*
/**
* Example local unit test, which will execute on the development machine (host).
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
class ExampleUnitTest {
@Test
fun addition_isCorrect() {
assertEquals(4, 2 + 2)
}
}

28
collision/build.gradle Normal file
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// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
ext.kotlin_version = '1.3.11'
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.3.0'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
google()
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}

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# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx1536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
# Kotlin code style for this project: "official" or "obsolete":
kotlin.code.style=official

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#Sun Jan 20 12:24:14 CET 2019
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.1-all.zip

172
collision/gradlew vendored Executable file
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#!/usr/bin/env sh
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

84
collision/gradlew.bat vendored Normal file
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@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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include ':app'