solar system
This commit is contained in:
parent
ceff79a18f
commit
c8a2cfa483
@ -25,15 +25,19 @@ import android.support.v7.app.AppCompatActivity
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import android.view.MotionEvent
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import android.view.MotionEvent
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import com.google.ar.core.HitResult
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import com.google.ar.core.HitResult
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import com.google.ar.core.Plane
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import com.google.ar.core.Plane
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import com.google.ar.sceneform.Node
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import com.google.ar.sceneform.math.Vector3
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import com.google.ar.sceneform.rendering.ModelRenderable
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import com.google.ar.sceneform.rendering.ModelRenderable
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import com.google.ar.sceneform.ux.ArFragment
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import com.google.ar.sceneform.ux.ArFragment
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import kotlinx.coroutines.*
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import kotlinx.coroutines.*
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class MainActivity : AppCompatActivity() {
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class MainActivity : AppCompatActivity() {
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private val TAG = MainActivity::class.java.canonicalName
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private val TAG = MainActivity::class.java.canonicalName
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private val AU_TO_METERS = 1.1f
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private lateinit var arFragment: ArFragment
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private lateinit var arFragment: ArFragment
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private var isModelAdded = false
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private var isModelAdded = false
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private lateinit var planets: Map<Planet, ModelRenderable>
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private lateinit var renderablePlanets: Map<Planet, ModelRenderable>
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private lateinit var loadPlanetsJob: Job
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private lateinit var loadPlanetsJob: Job
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override fun onCreate(savedInstanceState: Bundle?) {
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override fun onCreate(savedInstanceState: Bundle?) {
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@ -46,16 +50,64 @@ class MainActivity : AppCompatActivity() {
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arFragment = supportFragmentManager.findFragmentById(R.id.ar_fragment) as ArFragment
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arFragment = supportFragmentManager.findFragmentById(R.id.ar_fragment) as ArFragment
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loadPlanetsJob = GlobalScope.launch(Dispatchers.Main) {
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loadPlanetsJob = GlobalScope.launch(Dispatchers.Main) {
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planets = loadPlanets(this@MainActivity)
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renderablePlanets = loadPlanets(this@MainActivity)
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}
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}
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arFragment.setOnTapArPlaneListener(this::placeSolarSystem)
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arFragment.setOnTapArPlaneListener(this::placeSolarSystem)
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}
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}
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private fun placeSolarSystem(hitResult: HitResult, plane: Plane, motionEvent: MotionEvent) {
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private fun placeSolarSystem(hitResult: HitResult, plane: Plane, motionEvent: MotionEvent) {
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if (isModelAdded)
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return
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GlobalScope.launch(Dispatchers.Main) {
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GlobalScope.launch(Dispatchers.Main) {
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loadPlanetsJob.join()
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loadPlanetsJob.join()
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addTransformableNodeToScene(arFragment, hitResult.createAnchor(), planets[Planet.EARTH]!!)
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val solarSystem = createSolarSystem(renderablePlanets)
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addNodeToScene(arFragment, hitResult.createAnchor(), solarSystem)
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isModelAdded = true
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}
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}
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}
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}
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private fun createSolarSystem(renderablePlanets: Map<Planet, ModelRenderable>): Node {
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val base = Node()
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val sun = Node()
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sun.setParent(base)
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sun.localPosition = Vector3(0.0f, 0.5f, 0.0f)
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val sunVisual = Node()
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sunVisual.setParent(sun)
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sunVisual.renderable = renderablePlanets[Planet.SUN]
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sunVisual.localScale = Vector3(0.5f, 0.5f, 0.5f)
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createPlanetNode(Planet.MERCURY, sun, 0.4f, 47f, renderablePlanets)
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createPlanetNode(Planet.VENUS, sun, 0.7f, 35f, renderablePlanets)
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createPlanetNode(Planet.EARTH, sun, 1.0f, 29f, renderablePlanets)
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createPlanetNode(Planet.MARS, sun, 1.5f, 24f, renderablePlanets)
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createPlanetNode(Planet.JUPITER, sun, 2.2f, 13f, renderablePlanets)
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createPlanetNode(Planet.SATURN, sun, 3.5f, 9f, renderablePlanets)
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createPlanetNode(Planet.URANUS, sun, 5.2f, 7f, renderablePlanets)
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createPlanetNode(Planet.NEPTUNE, sun, 6.1f, 5f, renderablePlanets)
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return base
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}
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private fun createPlanetNode(
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planet: Planet,
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parent: Node,
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auFromParent: Float,
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orbitDegreesPerSecond: Float,
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renderablePlanets: Map<Planet, ModelRenderable>
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) {
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val orbit = RotationNode()
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orbit.degreesPerSecond = orbitDegreesPerSecond
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orbit.setParent(parent)
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val renderable = renderablePlanets[planet] ?: return
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val planetNode = PlanetNode(renderable)
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planetNode.setParent(orbit)
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planetNode.localPosition = Vector3(AU_TO_METERS * auFromParent, 0.0f, 0.0f)
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}
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}
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}
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@ -0,0 +1,54 @@
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/*
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* Copyright (c) 2019, norangebit
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*
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* This file is part of solar-system.
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*
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* solar-system is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* solar-system is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with solar-system. If not, see <http://www.gnu.org/licenses/>
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*
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*/
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package it.norangeb.solarsystem
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import com.google.ar.sceneform.FrameTime
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import com.google.ar.sceneform.Node
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import com.google.ar.sceneform.math.Vector3
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import com.google.ar.sceneform.rendering.ModelRenderable
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class PlanetNode(
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private val planetRenderable: ModelRenderable
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) : Node() {
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private val planetScale = 0.6f
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private var planetVisual: RotationNode? = null
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override fun onActivate() {
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if (scene == null)
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throw IllegalStateException("Scene is null!")
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if (planetVisual == null)
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initRotationNode()
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}
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override fun onUpdate(frameTime: FrameTime?) {
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if (scene == null)
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return
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}
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fun initRotationNode() {
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planetVisual = RotationNode(false)
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planetVisual?.setParent(this)
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planetVisual?.renderable = planetRenderable
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planetVisual?.localScale = Vector3(planetScale, planetScale, planetScale)
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}
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}
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@ -0,0 +1,98 @@
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/*
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* Copyright (c) 2019, norangebit
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*
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* This file is part of solar-system.
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*
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* solar-system is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* solar-system is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with solar-system. If not, see <http://www.gnu.org/licenses/>
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*
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*/
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package it.norangeb.solarsystem
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import android.animation.ObjectAnimator
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import android.view.animation.LinearInterpolator
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import com.google.ar.sceneform.FrameTime
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import com.google.ar.sceneform.Node
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import com.google.ar.sceneform.math.Quaternion
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import com.google.ar.sceneform.math.QuaternionEvaluator
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import com.google.ar.sceneform.math.Vector3
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class RotationNode(private val isOrbit: Boolean = true) : Node() {
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val SPEED_MULTIPLIER = 1
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val ROTATION_MULTIPLIER = 1
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private var orbitAnimation: ObjectAnimator? = null
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var degreesPerSecond = 90.0f
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private val animationDuration: Long
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get() = (1000 * 360 / (degreesPerSecond * if (isOrbit)
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SPEED_MULTIPLIER
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else
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ROTATION_MULTIPLIER))
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.toLong()
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override fun onUpdate(frameTime: FrameTime?) {
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super.onUpdate(frameTime)
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if (orbitAnimation == null)
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return
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}
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override fun onActivate() {
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startAnimation()
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}
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override fun onDeactivate() {
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stopAnimation()
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}
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private fun startAnimation() {
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if (orbitAnimation != null) {
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return
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}
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orbitAnimation = createAnimator()
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orbitAnimation!!.target = this
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orbitAnimation!!.duration = animationDuration
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orbitAnimation!!.start()
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}
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private fun stopAnimation() {
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if (orbitAnimation == null) {
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return
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}
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orbitAnimation!!.cancel()
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orbitAnimation = null
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}
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private fun createAnimator(): ObjectAnimator {
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val orientation1 = Quaternion.axisAngle(Vector3(0.0f, 1.0f, 0.0f), 0f)
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val orientation2 = Quaternion.axisAngle(Vector3(0.0f, 1.0f, 0.0f), 120f)
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val orientation3 = Quaternion.axisAngle(Vector3(0.0f, 1.0f, 0.0f), 240f)
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val orientation4 = Quaternion.axisAngle(Vector3(0.0f, 1.0f, 0.0f), 360f)
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val orbitAnimation = ObjectAnimator()
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orbitAnimation.setObjectValues(orientation1, orientation2, orientation3, orientation4)
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orbitAnimation.propertyName = "localRotation"
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orbitAnimation.setEvaluator(QuaternionEvaluator())
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orbitAnimation.repeatCount = ObjectAnimator.INFINITE
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orbitAnimation.repeatMode = ObjectAnimator.RESTART
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orbitAnimation.interpolator = LinearInterpolator()
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orbitAnimation.setAutoCancel(true)
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return orbitAnimation
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}
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}
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@ -34,7 +34,6 @@ import com.google.ar.sceneform.Node
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import com.google.ar.sceneform.assets.RenderableSource
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import com.google.ar.sceneform.assets.RenderableSource
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import com.google.ar.sceneform.rendering.*
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import com.google.ar.sceneform.rendering.*
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import com.google.ar.sceneform.ux.ArFragment
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import com.google.ar.sceneform.ux.ArFragment
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import com.google.ar.sceneform.ux.TransformableNode
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import kotlinx.coroutines.Deferred
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import kotlinx.coroutines.Deferred
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import kotlinx.coroutines.Dispatchers
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import kotlinx.coroutines.Dispatchers
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import kotlinx.coroutines.GlobalScope
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import kotlinx.coroutines.GlobalScope
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@ -98,9 +97,9 @@ fun loadPlanet(context: Context, planet: Planet): Deferred<ModelRenderable> {
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)
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)
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return GlobalScope.async(Dispatchers.IO) {
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return GlobalScope.async(Dispatchers.IO) {
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threadLog("start load: $planet")
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threadLog("start loading: $planet")
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val renderable = futureRenderable.get()
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val renderable = futureRenderable.get()
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threadLog("end load: $planet")
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threadLog("end loading: $planet")
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renderable
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renderable
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}
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}
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}
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}
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@ -124,14 +123,10 @@ fun fetchModel(
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.setRecenterMode(RenderableSource.RecenterMode.ROOT)
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.setRecenterMode(RenderableSource.RecenterMode.ROOT)
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.build()
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.build()
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fun addTransformableNodeToScene(arFragment: ArFragment, anchor: Anchor, renderable: ModelRenderable): Node {
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fun addNodeToScene(arFragment: ArFragment, anchor: Anchor, node: Node) {
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val anchorNode = AnchorNode(anchor)
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val anchorNode = AnchorNode(anchor)
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val transformableNode = TransformableNode(arFragment.transformationSystem)
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anchorNode.addChild(node)
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transformableNode.renderable = renderable
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transformableNode.setParent(anchorNode)
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arFragment.arSceneView.scene.addChild(anchorNode)
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arFragment.arSceneView.scene.addChild(anchorNode)
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transformableNode.select()
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return transformableNode
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}
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}
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enum class Planet(val value: String) {
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enum class Planet(val value: String) {
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