/* * Copyright (c) 2019, norangebit * * This file is part of solar-system. * * solar-system is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * solar-system is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with solar-system. If not, see * */ package it.norangeb.solarsystem import android.animation.ObjectAnimator import android.view.animation.LinearInterpolator import com.google.ar.sceneform.Node import com.google.ar.sceneform.math.Quaternion import com.google.ar.sceneform.math.QuaternionEvaluator import com.google.ar.sceneform.math.Vector3 class RotationNode : Node() { private val DEGREE = 360000 private var orbitAnimation: ObjectAnimator? = null var degreesPerSecond = 90.0f private val animationDuration: Long get() = (DEGREE / degreesPerSecond) .toLong() override fun onActivate() { startAnimation() } override fun onDeactivate() { stopAnimation() } private fun startAnimation() { if (orbitAnimation != null) return orbitAnimation = createAnimator() orbitAnimation!!.target = this orbitAnimation!!.duration = animationDuration orbitAnimation!!.start() } private fun stopAnimation() { if (orbitAnimation == null) return orbitAnimation!!.cancel() orbitAnimation = null } private fun createAnimator(): ObjectAnimator { val orientations = arrayOf(0f, 120f, 240f, 360f) .map { Quaternion.axisAngle(Vector3(0.0f, 1.0f, 0.0f), it) } val orbitAnimation = ObjectAnimator() orbitAnimation.setObjectValues(*orientations.toTypedArray()) orbitAnimation.propertyName = "localRotation" orbitAnimation.setEvaluator(QuaternionEvaluator()) orbitAnimation.repeatCount = ObjectAnimator.INFINITE orbitAnimation.repeatMode = ObjectAnimator.RESTART orbitAnimation.interpolator = LinearInterpolator() orbitAnimation.setAutoCancel(true) return orbitAnimation } }