153 lines
5.7 KiB
Kotlin
153 lines
5.7 KiB
Kotlin
/*
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* Copyright (c) 2019, norangebit
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*
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* This file is part of solar-system.
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*
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* solar-system is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* solar-system is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with solar-system. If not, see <http://www.gnu.org/licenses/>
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*
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*/
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package it.norangeb.solarsystem
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import android.annotation.SuppressLint
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import android.app.Activity
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import android.app.ActivityManager
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import android.content.Context
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import android.net.Uri
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import android.os.Build
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import android.util.Log
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import android.widget.Toast
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import com.google.ar.core.Anchor
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import com.google.ar.sceneform.AnchorNode
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import com.google.ar.sceneform.Node
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import com.google.ar.sceneform.assets.RenderableSource
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import com.google.ar.sceneform.rendering.*
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import com.google.ar.sceneform.ux.ArFragment
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import com.google.ar.sceneform.ux.TransformableNode
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import kotlinx.coroutines.Deferred
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import kotlinx.coroutines.Dispatchers
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import kotlinx.coroutines.GlobalScope
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import kotlinx.coroutines.async
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import java.util.concurrent.CompletableFuture
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private val MIN_OPENGL_VERSION = 3.0
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@SuppressLint("ObsoleteSdkInt")
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fun checkIsSupportedDeviceOrFinish(activity: Activity, tag: String): Boolean {
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if (Build.VERSION.SDK_INT < Build.VERSION_CODES.N) {
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Log.e(tag, "Sceneform requires Android N or later")
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Toast.makeText(activity, "Sceneform requires Android N or later", Toast.LENGTH_LONG).show()
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activity.finish()
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return false
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}
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val openGlVersionString = (activity.getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager)
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.deviceConfigurationInfo
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.glEsVersion
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if (java.lang.Double.parseDouble(openGlVersionString) < MIN_OPENGL_VERSION) {
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Log.e(tag, "Sceneform requires OpenGL ES 3.0 later")
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Toast.makeText(activity, "Sceneform requires OpenGL ES 3.0 or later", Toast.LENGTH_LONG)
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.show()
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activity.finish()
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return false
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}
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return true
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}
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suspend fun loadPlanets(context: Context): Map<Planet, ModelRenderable> {
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threadLog("load planets")
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val sun = loadPlanet(context, Planet.SUN)
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val mercury = loadPlanet(context, Planet.MERCURY)
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val venus = loadPlanet(context, Planet.VENUS)
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val earth = loadPlanet(context, Planet.EARTH)
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val mars = loadPlanet(context, Planet.MARS)
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val jupiter = loadPlanet(context, Planet.JUPITER)
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val saturn = loadPlanet(context, Planet.SATURN)
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val uranus = loadPlanet(context, Planet.URANUS)
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val neptune = loadPlanet(context, Planet.NEPTUNE)
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return mapOf(
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Pair(Planet.SUN, sun.await()),
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Pair(Planet.MERCURY, mercury.await()),
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Pair(Planet.VENUS, venus.await()),
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Pair(Planet.EARTH, earth.await()),
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Pair(Planet.MARS, mars.await()),
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Pair(Planet.JUPITER, jupiter.await()),
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Pair(Planet.SATURN, saturn.await()),
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Pair(Planet.URANUS, uranus.await()),
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Pair(Planet.NEPTUNE, neptune.await())
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)
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}
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fun loadPlanet(context: Context, planet: Planet): Deferred<ModelRenderable> {
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val modelSource = fetchModel(context, Uri.parse(planet.value))
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val futureRenderable = buildFutureRenderable(
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context,
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modelSource,
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Uri.parse(planet.value)
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)
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return GlobalScope.async(Dispatchers.IO) {
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threadLog("start load: $planet")
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val renderable = futureRenderable.get()
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threadLog("end load: $planet")
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renderable
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}
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}
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fun buildFutureRenderable(
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context: Context,
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model: RenderableSource,
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modelUri: Uri
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): CompletableFuture<ModelRenderable> =
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ModelRenderable.builder()
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.setRegistryId(modelUri)
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.setSource(context, model)
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.build()
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fun fetchModel(
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context: Context,
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source: Uri
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): RenderableSource =
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RenderableSource.builder()
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.setSource(context, source, RenderableSource.SourceType.GLTF2)
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.setRecenterMode(RenderableSource.RecenterMode.ROOT)
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.build()
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fun addTransformableNodeToScene(arFragment: ArFragment, anchor: Anchor, renderable: ModelRenderable): Node {
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val anchorNode = AnchorNode(anchor)
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val transformableNode = TransformableNode(arFragment.transformationSystem)
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transformableNode.renderable = renderable
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transformableNode.setParent(anchorNode)
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arFragment.arSceneView.scene.addChild(anchorNode)
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transformableNode.select()
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return transformableNode
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}
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enum class Planet(val value: String) {
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SUN("https://poly.googleusercontent.com/downloads/69ejysWdDXG/2Gi-kna7W1j/Sun_01.gltf"),
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MERCURY("https://poly.googleusercontent.com/downloads/9PBDNYhgXDS/0ikSBktlxQd/model.gltf"),
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VENUS("https://poly.googleusercontent.com/downloads/5BKXL2tO5C6/7l37kn7jUdv/model.gltf"),
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EARTH("https://poly.googleusercontent.com/downloads/dQcv6bKXuQD/3NFGAgmwv5x/model.gltf"),
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MARS("https://poly.googleusercontent.com/downloads/8sNKYRTUFAe/f9eC5eU749w/model.gltf"),
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JUPITER("https://poly.googleusercontent.com/downloads/6jv2Cl_xK2i/9lyFWlFV2GO/model.gltf"),
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SATURN("https://poly.googleusercontent.com/downloads/b-y9HDTsu7q/4y6CcWQ0Yu0/model.gltf"),
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URANUS("https://poly.googleusercontent.com/downloads/7qZDvQcXQWN/2GW1CXvX6g4/model.gltf"),
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NEPTUNE("https://poly.googleusercontent.com/downloads/38LOedsa9ES/9oKqBu_hVcY/model.gltf")
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}
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fun threadLog(message: String) = Log.d(
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"COROUTINES",
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"[${Thread.currentThread().name}]: $message"
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)
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